Welcome to DFHack’s documentation!¶
DFHack is a Dwarf Fortress memory access library, distributed with a wide variety of useful scripts and plugins.
All new releases are announced in the bay12 forums thread, which is also a good place for discussion and questions.
For users, it provides a significant suite of bugfixes and interface enhancements by default, and more can be enabled. There are also many tools (such as workflow or autodump) which can make life easier. You can even add third-party scripts and plugins to do almost anything!
For modders, DFHack makes many things possible. Custom reactions, new interactions, magic creature abilities, and more can be set through Scripts for Modders and custom raws. Non-standard DFHack scripts and inits can be stored in the raw directory, making raws or saves fully self-contained for distribution - or for coexistence in a single DF install, even with incompatible components.
For developers, DFHack unites the various ways tools access DF memory and allows easier development of new tools. As an open-source project under various copyleft licences, contributions are welcome.
- Introduction and Overview
- DFHack Core
- DFHack Plugins
- DFHack Scripts